DESIGN PROGRESS

Nano Portal

Project duration

~ 3 months

My role

Lead UIUX Designer

Responsibilities

User Flow, Wireframing, Style Guide, Prototyping

At the start of the assessment, we scoped out which requirements and features we wanted to implement by the assessment deadline. We used the assessment brief provided to us and and took into account the amount of time we had until the assessment deadline to determine how far we wanted to take the project and what features we wanted to implement. As we began to plan out the implementation details, and started to make design decisions, it became clear that changes would need to be made to the architecture defined in the previous assessment. We wanted to make sure the structure of the game was clear and easy to understand before we started coding, with the aim of making our code more maintainable.

OVERVIEW

Our Goals, Starting the project

At the start of the assessment, we scoped out which requirements and features we wanted to implement by the assessment deadline. We used the assessment brief provided to us and and took into account the amount of time we had until the assessment deadline to determine how far we wanted to take the project and what features we wanted to implement. As we began to plan out the implementation details, and started to make design decisions, it became clear that changes would need to be made to the architecture defined in the previous assessment. We wanted to make sure the structure of the game was clear and easy to understand before we started coding, with the aim of making our code more maintainable.

INFORMATION ARCHITECTURE

Overall Flow

We wanted to make sure the structure of the game was clear and easy to understand before we started coding, with the aim of making our code more maintainable. At the start of the assessment, we scoped out which requirements and features we wanted to implement by the assessment deadline. We used the assessment brief provided to us and and took into account the amount of time we had until the assessment deadline to determine how far we wanted to take the project and what features we wanted to implement. As we began to plan out the implementation details, and started to make design decisions, it became clear that changes would need to be made to the architecture defined in the previous assessment.

PROJECT DETAILS
VISUAL DESIGN

Style Guide

As we began to plan out the implementation details, and started to make design decisions, it became clear that changes would need to be made to the architecture defined in the previous assessment. At the start of the assessment, we scoped out which requirements and features we wanted to implement by the assessment deadline. We used the assessment brief provided to us and and took into account the amount of time we had until the assessment deadline to determine how far we wanted to take the project and what features we wanted to implement.

VISUAL DESIGN

Design Preview

PROTOTYPE
HIGH-FI PROTOTYPE

Final Design

As we began to plan out the implementation details, and started to make design decisions, it became clear that changes would need to be made to the architecture defined in the previous assessment. At the start of the assessment, we scoped out which requirements and features we wanted to implement by the assessment deadline. We used the assessment brief provided to us and and took into account the amount of time we had until the assessment deadline to determine how far we wanted to take the project and what features we wanted to implement.