Nanoinsure Website
Project duration
~ 1.5 months
My role
Lead UIUX Designer
Responsibilities
Site Map, Wireframing, Style Guide, Prototyping
At the start of the assessment, we scoped out which requirements and features we wanted to implement by the assessment deadline. We used the assessment brief provided to us and and took into account the amount of time we had until the assessment deadline to determine how far we wanted to take the project and what features we wanted to implement. As we began to plan out the implementation details, and started to make design decisions, it became clear that changes would need to be made to the architecture defined in the previous assessment. We wanted to make sure the structure of the game was clear and easy to understand before we started coding, with the aim of making our code more maintainable.
DESIGN PROCESS
Style Guide → Site Map → Wireframe → Visual Design
At the start of the assessment, we scoped out which requirements and features we wanted to implement by the assessment deadline. We used the assessment brief provided to us and and took into account the amount of time we had until the assessment deadline to determine how far we wanted to take the project and what features we wanted to implement. As we began to plan out the implementation details, and started to make design decisions, it became clear that changes would need to be made to the architecture defined in the previous assessment. We wanted to make sure the structure of the game was clear and easy to understand before we started coding, with the aim of making our code more maintainable.
HIGH-FI PROTOTYPE
Final Design
At the start of the assessment, we scoped out which requirements and features we wanted to implement by the assessment deadline. We used the assessment brief provided to us and and took into account the amount of time we had until the assessment deadline to determine how far we wanted to take the project and what features we wanted to implement. As we began to plan out the implementation details, and started to make design decisions, it became clear that changes would need to be made to the architecture defined in the previous assessment. We wanted to make sure the structure of the game was clear and easy to understand before we started coding, with the aim of making our code more maintainable.